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(+1)

Wow very cool mechanics. So cool that immediately a bunch of ideas for adding various features are born in my head

For example, it seems to me that right now the game does not motivate you enough to use ring kicking.

And even when you're out of the ring, she makes you stop too often and just wait for your health to regenerate - it seems a bit boring


And the mechanics of this game are really good because I can think of several solutions to this problem right off the bat (and they can be used all at once):
- Spawn more enemies
- Reduce the penalty for going out of the ring
- Restore some of the health when destroying enemies.
This can allow skillful players to almost never stop and spend a lot of time outside the circle.

(+1)

The more I play this game, the more I appreciate the design choices. Like

  • Sound effect for having low "hp"
  • Being unable to spam the kick button, yet being able to kick already moving ring
  • Small dot that indicate where will the ring go, also dissapears when you are too far away

Yet I think I managed to find something to improve here :)

  • I would change the color/graphic/shape of bullets, as they are too similar to enemies (I know they are different sizes, but I often tried to kill a bullet, thinking it was an enemy)
  • The movement speed isn't constant, as moving diagonally is faster than moving just vertically/horizontally. Looks like you should normalize the direction vector before applying speed.

Either way, great game design :D

(+1)

Simple to play hard to master, absolutely love this game. Would appreciate if you could add a way to full screen it.

Thank you so much! I will add a way to play in full screen soon.

(+2)

wow, that was pretty cool

(+1)

wow, that was pretty cool